Troll trouble game rules4/7/2024 In 1977, the hand-to-hand combat game Melee by American designer Steve Jackson showed a different and influential approach to ability scores. (Intelligence brought extra languages few players cared.) The rules prevented players from reducing Constitution and Charisma, but those abilities could help every character with more hit points or more loyal followers. In the original rules, Strength, Intelligence, and Wisdom just brought advantages to the class that used the ability as a prime requisite. None of those classes gained anything from their dump stat, so the trades only benefited the characters. When I first read those offers, the exchange rates struck me as a bad deal. Every class came with at least one potential dump stat, and these exchanges cost 2 or 3 points for 1 point of the prime requisite. Magic users could trade Wisdom for Intelligence. Fighters could trade Intelligence for Strength, the fighter’s “prime requisite.” Clerics could trade Intelligence for Wisdom. Still, original D&D had dump stats of a sort. Innovations like point-buy character generation or even rearranging rolled scores were years away. Actually, by the rules as written, “it is necessary for the referee to roll three six-sided dice in order,” but everyone let players roll instead. According to the original D&D rules, players rolled abilities in order. In 1974, Dungeons & Dragons introduced roleplaying games and-less significantly-dump stats where players set their least-useful ability to their lowest score.
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